![]() You can create just about any polygonal primitive from this menu.ĭrag the mouse to Poly Sphere to the right, then let go of the mouse button, and draw the new sphere out. This brings up the polygon-primitive-related context menu.Making sure you have nothing selected, hold down Shift and right-click in an empty space (don't have the mouse hovering over any objects). Now we'll make a brand new sphere using another context menu.This brings up an editing context menu where you can perform different actions on the current selection.ĭrag the mouse to the menu item Delete Edge to the lower-left, and let go of the right mouse button.Īs you can undoubtedly see, the entire edge loop has now been deleted, including the deletion of all the intermediate verticies (which you wouldn't have gotten rid of if you'd just hit the Delete key with the edges selected). With the edge loop still selected, hold down Shift and right click. This will select the entire edge loop around the sphere. Highlight the menu command To Edge Loop on the lower right and let go of the right mouse button. (You can also get the menu to disappear entirely by just letting go of the mouse in an area that doesn't select any of the menu commands.) If you wanted to get back to the main context menu that we came from, drag the mouse back to the gray circle at the other end of the black line. There are a number of new commands in here, and the main context menu has disappeared. This brings us to one of the context sub-menus.While in the selection conversion context menu, drag the mouse down to the Edge Loop Utilities sub-menu, on the lower-right. In our example, we'll use the edge we selected to select the entire edge loop, since this is a useful feature for modelers to know about. You can convert selections to different selection modes (such as verticies, UVs, faces, etc.), or alter the existing selection to include more (or fewer) of the same elements. This brings up a selection-conversion-related context menu. Select one of the horizontal edges on the sphere.(This kind of use of the context menu is one you're probably already familiar with.) Right click and hold on the sphere to bring up the default context menu, and select Edge at the top of the ring of different selection modes. Let's say you've created a sphere (feel free to do that right now if you haven't yet).Different commands will be available depending on where you click, what you have selected, and whether you're holding down a modifier key (Shift or Ctrl). The right mouse button in Maya brings up a very flexible context-sensitive menu. Alternatively, you can use the hotkey Alt + P to switch between the two.Cse 458 - How to use the Right-Click menus If you want an orthographic camera view, disable this checkbox. How do I turn off perspective in Maya?īy default, when you create a camera from the Create menu, the view is perspective. Click the camera name at the far right side of the Viewport View panel to view a list of cameras. A list of all the cameras used in the scene appears. Right-click the Camera icon in the Viewport View panel icons. There are several ways you can switch the Viewport to display the point of view of a camera in your scene. With the menu selected, right-click and select Add to Menu Set.Middle-drag the menu from the All menus column into the Menus in menu set column.Double-click the menu name in the All menus column.Select Edit > New Menu Set….To add a menu to the currently selected menu set, do one of the following: The home icon resets to the default setting.The rotate arrows change the orientation.The small arrows change the view direction. ![]() Right-click to access additional menus….Use the Viewcube On the Viewcube click, hold and move the left mouse button to change the perspective by hand. How do I change perspective view in Maya? Click the camera name at the far right side of the Viewport View panel to view a list of cameras.Right-click the Camera icon in the Viewport View panel icons.Just press CTRL + M and it will unhide your main menu.
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